Race Models

RaceModel StreetMini4wd
Street Mini 4WD competitions are based on different types of paths that pilots and their cars have to face.

The path depends on the type of race:

  • Variable grounds: machine and racer’s ability to adapt to changing grounds are important in this kind of races (number 5);
  • Fast tracks: the most important thing is the top speed and the ability of the driver and the car to handle it. (number 4);
  • Paths with wide curves: the key skills are cornering grip, the maximum speed at which you can handle the curves and the pilot’s ability to make curves properly. (number 3);
  • Technical routes (narrow curves and jumps): it requires the combination of guidance and stability of the car, combined with agility and quick thinking of the pilot (number 2);
  • Combined routes: efficiency of the machine and racer lucidity (number 1);
  • Extreme routes: the racer and his car must be able to face obstacles whose difficulty is such as not to allow normal mini 4WD to run (Wild);
Three major types of competition are possible: individual competitions (the Challenge), team competitions (the Cup) and couple competitions on extreme off-road paths (the Rally).

The Challenge (Individual competitions)

This is one vs one competition: the racer competes on three races characterized by different types of tracks (fast -number 4-, technical -number 2-, mixed -number 3-).

  • The fast track is characterized by straights and very wide curves to travel at maximum speed. On this track is important the top speed;
  • The technical track generally begins with a start followed immediately by a curve, and continues with a succession of curves with a maximum radius of between 90cm and 110cm. On this path you can find small obstacles such as jumps. On this track is important the recovery and the agility of the racer to the sudden change of direction;
  • The mixed track is characterized by high-speed corners with a minimum radius of 120cm and no more than 160cm. On this track counts the speed in the corners and especially the cornering stability.
Fast track (number 4)
Tech track (number 2)
Mixed track (number 3)
Pilots will challenge each type of specialty. In the end, the best will be awarded for each track.

  • (OPTIONAL): the three best racers run in a combined race (number 1) to choose the event champion;
  • (OPTIONAL) : It will be possible to decree the most reliable racer of the event (number 5) by collecting the average times of each racer. In this case the times for each race and for each racer must be collected. At the end of the event, it will be necessary to calculate an arithmetic average for each of the 3 races of the event. So you will have: the average time of the fast track, that of the technical track and finally the average time of the mixed track. The racer from the average times closest to those of the three races played during the event will be awarded as the most reliable racer of the event;
  • (OPTIONAL) : The three best racers of the event become the captains of a team composed by selecting complementary members to their captain. The complementarity of a racer to his captain is indeed given by the results obtained in the 3 individual races. After having composed the teams, they race on a path containing all three types of tracing (sectional pathwith the possible addition of other kinds of sections, for example a variable section (number 5).

Typically, each track (or 1 section path in a team race) has an average length from 90 meters to 150 meters.

Combined track (number 1)
Variable track (number 5)

Composition of a Street Mini 4WD team

The individual competitions described allows to identify racers prevalent skills and makes it possible to create a Street Mini 4WD team composed by racers with different skills.

The Cup (Team competitions)

These races consist into the competition between two or more teams of 3-5 elements. Key elements are team play and complementarity between team riders.

We can identify 4 main types of team races:

  • Sectional race (relay race): A track consisting of segments with different characteristics is divided into sections and each member runs one according to its own peculiarities. For example: for teams of five elements you draw a track divided into 5 parts, each one with different characteristics;
  • Endurance race: A single track is run in turn by each pilot, like a relay. For example the circuit must be run five times, each racer of the team completes a track ride;
  • Target race: No defined route is provided. Pilots must reach the target points where the next staff member will be waiting for them;
  • GP Cross: a path is simultaneously traversed by two or more racers for a team at the same time. Wins the team that first manages to complete the course with its last car. In practice, wins the first car among the last.

Every single track is long in its develop approximately from 90 meters to 300 meters.

Usually a team event ends with one or more final races. If the final race is unique, a sectional track is usually preferred. In the case of races with multiple final stages (for example, located in several places), it is decided to collect the differences in the arrival times of the drivers in the race: each team will start the next stage based on these time differences.

Sectional race
Sectional race
Endurance race
Endurance race
Target race
Target race

The Rally (races in pairs on extreme offroad)

These kinds of races are carried out as if they were a real rally.

You have tracks with rather long stages (minimum 3Km) on extremely uneven ground, with dirt, grass, puddles, etc… in which the normal mini 4WD may have difficulty to go on. In Rally races, teams are composed of two elements: a pilot and a navigator.

The pilot of the couple in the race controls with the guide stick only one mini 4WD while the navigator takes care of the road ahead, check the ground that will be faced and suggest any shortcuts. The main features of this kind of competitions are:

  • Pilot and navigator can exchange themselves in driving their mini 4WD;
  • It is possible to have a spare car in its fleet of 2 cars;
  • Each pair can have only a mini 4WD of the Wild category in its fleet: this means that it will be at the discretion of the couple to decide whether to use 2 normal 4WD mini or 4WD mini and a Wild mini 4WD during this kind of competition;
  • First car and a spare car can be exchanged at the discretion of the racers, as long as they are not driven at the same time.

The competition is won by the couple’s car that arrives for the first one at the finish line represented by the last target of the track.

Rally race